Character Sheet

<!— PLAYER INFO —>



Player

Campaign
XP

<!— CLASS INFO —>



Basic Info

Alignment
Name
Gender

<!—
<div class=“info race”>
<div class="adps_label">Race</div>
<div class=“dsf dsf_race adps_info_value”></div>
</div>—>

Size
Size Modifier

<!— /.adps_container —>

<!—
<div class=“adps_infoblock combat_stats”>
<h3>Combat Statistics</h3>
<div class="combat_score_bab">Base Attack Bonus:</div>
<div class=“dsf combat_score_bab_val dsf_bab_base”>0</div>
</div>
<div class="combat_header">
<div>Total</div>
<div>Base</div>
<div>Attribute</div>
<div>Other</div>
</div>
<div class=“combat_score melee”>
<div class="combat_score_name">Melee</div>
<div class=“dsf combat_score_total dsf_melee_total”>0</div>
<div class=“dsf combat_score_base dsf_melee_base”>0</div>
<div class=“dsf combat_score_attribute dsf_melee_attr”>STR</div>
<div class=“dsf combat_score_attribute_bonus dsf_melee_attrmod”>0</div>
<div class=“dsf combat_score_misc dsf_melee_misc”>0</div>
</div>
<div class=“combat_score ranged”>
<div class="combat_score_name">Ranged</div>
<div class=“dsf combat_score_total dsf_ranged_total”>0</div>
<div class=“dsf combat_score_base dsf_ranged_base”>0</div>
<div class=“dsf combat_score_attribute dsf_ranged_attr”>DEX</div>
<div class=“dsf combat_score_attribute_bonus dsf_ranged_attrmod”>0</div>
<div class=“dsf combat_score_misc dsf_ranged_misc”>0</div>
</div>
<div class=“combat_score cmb”>
<div class="combat_score_name">CMB</div>
<div class=“dsf combat_score_total dsf_cmb_total”>0</div>
<div class=“dsf combat_score_base dsf_cmb_base”>0</div>
<div class=“dsf combat_score_attribute dsf_cmb_attr”>STR</div>
<div class=“dsf combat_score_attribute_bonus dsf_cmb_attrmod”>0</div>
<div class=“dsf combat_score_misc dsf_cmb_misc”>0</div>
</div>
</div>

<!
- ATTRIBUTES
<!
-
<div class=“adps_infoblock ability_scores”>
<h3>Ability Scores</h3>
<div class="ability_score_header">
<div>Ability</div>
<div>Base</div>
<div>Bonus</div>
<div>Final</div>
<div>Mod</div>
</div>
<div class=“ability_score strength”>
<div class="ability_score_name">STR</div>
<div class=“dsf ability_score_score dsf_str”>10</div>
<div class=“dsf ability_score_bonus dsf_str_bonus”>0</div>
<div class=“dsf ability_score_adjusted dsf_str_adj”>0</div>
<div class=“dsf ability_score_modifier dsf_str_modifier”>0</div>
</div>
<div class=“ability_score dexterity”>
<div class="ability_score_name">DEX</div>
<div class=“dsf ability_score_score dsf_dex”>10</div>
<div class=“dsf ability_score_bonus dsf_dex_bonus”>0</div>
<div class=“dsf ability_score_adjusted dsf_dex_adj”>0</div>
<div class=“dsf ability_score_modifier dsf_dex_modifier”>0</div>
</div>
<div class=“ability_score constitution”>
<div class="ability_score_name">CON</div>
<div class=“dsf ability_score_score dsf_con”>10</div>
<div class=“dsf ability_score_bonus dsf_con_bonus”>0</div>
<div class=“dsf ability_score_adjusted dsf_con_adj”>0</div>
<div class=“dsf ability_score_modifier dsf_con_modifier”>0</div>
</div>
<div class=“ability_score intelligence”>
<div class="ability_score_name">INT</div>
<div class=“dsf ability_score_score dsf_int”>10</div>
<div class=“dsf ability_score_bonus dsf_int_bonus”>0</div>
<div class=“dsf ability_score_adjusted dsf_int_adj”>0</div>
<div class=“dsf ability_score_modifier dsf_int_modifier”>0</div>
</div>
<div class=“ability_score wisdom”>
<div class="ability_score_name">WIS</div>
<div class=“dsf ability_score_score dsf_wis”>10</div>
<div class=“dsf ability_score_bonus dsf_wis_bonus”>0</div>
<div class=“dsf ability_score_adjusted dsf_wis_adj”>0</div>
<div class=“dsf ability_score_modifier dsf_wis_modifier”>0</div>
</div>
<div class=“ability_score charisma”>
<div class="ability_score_name">CHA</div>
<div class=“dsf ability_score_score dsf_cha”>10</div>
<div class=“dsf ability_score_bonus dsf_cha_bonus”>0</div>
<div class=“dsf ability_score_adjusted dsf_cha_adj”>0</div>
<div class=“dsf ability_score_modifier dsf_cha_modifier”>0</div>
</div>
</div>

<!
- ARMOR CLASS
<!
-
<div class=“adps_infoblock armor_class_section”>
<div class="armor_class_header">
<div>Total</div>
<div>Base</div>
<div>Armor</div>
<div>Shield</div>
<div>DEX</div>
<div>Size</div>
<div>Nat</div>
<div>Defl</div>
<div>Dodge</div>
<div>Misc</div>
</div>
<div class="armor_class_title">
<div class="armor_class_name">AC</div>
<div class=“dsf armor_class_value dsf_ac_total”>0</div>
<div class=“dsf armor_class_value”>10</div>
<div class=“dsf armor_class_value dsf_ac_armor”>0</div>
<div class=“dsf armor_class_value dsf_ac_shield”>0</div>
<div class=“dsf armor_class_value dsf_ac_attrmod”>0</div>
<div class=“dsf armor_class_value dsf_ac_size”>0</div>
<div class=“dsf armor_class_value dsf_ac_natural”>0</div>
<div class=“dsf armor_class_value dsf_ac_deflection”>0</div>
<div class=“dsf armor_class_value dsf_ac_dodge”>0</div>
<div class=“dsf armor_class_value dsf_ac_misc”>0</div>
</div>
<div class="armor_class_title">
<div class="armor_class_name">Flat Footed</div>
<div class=“dsf armor_class_value dsf_ac_flatfooted”>10</div>
</div>
<div class="armor_class_title">
<div class="armor_class_name">Touch</div>
<div class=“dsf armor_class_value dsf_ac_touch”>10</div>
</div>
<div class="cmd_header">
<div>Total</div>
<div>BAB</div>
<div>STR</div>
<div>DEX</div>
<div>Size</div>
<div>Misc</div>
<div>Base</div>
</div>
<div class="cmd_title">
<div class="armor_class_name">CMD</div>
<div class=“dsf armor_class_value dsf_cmd_total”>10</div>
<div class=“dsf armor_class_value dsf_cmd_base”>0</div>
<div class=“dsf armor_class_value dsf_cmd_strmod”>0</div>
<div class=“dsf armor_class_value dsf_cmd_dexmod”>0</div>
<div class=“dsf armor_class_value dsf_cmd_size”>0</div>
<div class=“dsf armor_class_value dsf_cmd_misc”>0</div>
<div class=“dsf armor_class_value”>10</div>
</div>
</div>

<!
- HITPOINTS
<!
- SAVES
<!
-
<div class=“adps_infoblock saving_throws”>
<h3>Saving Throws</h3>
<div class="saving_throw_header">
<div>Total</div>
<div>Base</div>
<div>Attribute</div>
<div>Magic</div>
<div>Misc</div>
<div>Temp</div>
</div>
<div class="saving_throw">
<div class="saving_throw_name">FORT</div>
<div class=“saving_throw_value dsf_fort_total”>0</div>
<div class=“saving_throw_value dsf_fort_base”>0</div>
<div class=“saving_throw_value dsf_fort_attr”>0</div>
<div class=“saving_throw_value dsf_fort_magic”>0</div>
<div class=“saving_throw_value dsf_fort_misc”>0</div>
<div class=“saving_throw_value dsf_fort_temp”>0</div>
</div>
<div class="saving_throw">
<div class="saving_throw_name">REFL</div>
<div class=“saving_throw_value dsf_refl_total”>0</div>
<div class=“saving_throw_value dsf_refl_base”>0</div>
<div class=“saving_throw_value dsf_refl_attr”>0</div>
<div class=“saving_throw_value dsf_refl_magic”>0</div>
<div class=“saving_throw_value dsf_refl_misc”>0</div>
<div class=“saving_throw_value dsf_refl_temp”>0</div>
</div>
<div class="saving_throw">
<div class="saving_throw_name">WILL</div>
<div class=“saving_throw_value dsf_will_total”>0</div>
<div class=“saving_throw_value dsf_will_base”>0</div>
<div class=“saving_throw_value dsf_will_attr”>0</div>
<div class=“saving_throw_value dsf_will_magic”>0</div>
<div class=“saving_throw_value dsf_will_misc”>0</div>
<div class=“saving_throw_value dsf_will_temp”>0</div>
</div>
</div>

<!
- WEAPONS
<!
- INITIATIVE
<!
- SKILLS
<!
-
<div class=“adps_infoblock skill_scores”>
<h3>Skills</h3>
<div class="skill_score_header">
<div>Bonus</div>
<div>Attr</div>
<div>Ranks</div>
<div>Other</div>
<div>Class</div>
</div>
<div class=“skill_score acrobatics”>
<div class=“dsf skill_name”>Acrobatics</div>
<div class=“dsf skill_bonus dsf_acrobatics_bonus”>0</div>
<div class=“dsf skill_attribute dsf_acrobatics_attribute”>DEX</div>
<div class=“dsf skill_attribute_bonus dsf_acrobatics_modifier”>0</div>
<div class=“dsf skill_ranks dsf_acrobatics_ranks”>0</div>
<div class=“dsf skill_misc dsf_acrobatics_misc”>0</div>
<div class=“dsf skill_classbox dsf_acrobatics_class checkbox”></div>
</div>
<div class=“skill_score appraise”>
<div class=“dsf skill_name”>Appraise</div>
<div class=“dsf skill_bonus dsf_appraise_bonus”>0</div>
<div class=“dsf skill_attribute dsf_appraise_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_appraise_modifier”>0</div>
<div class=“dsf skill_ranks dsf_appraise_ranks”>0</div>
<div class=“dsf skill_misc dsf_appraise_misc”>0</div>
<div class=“dsf skill_classbox dsf_appraise_class checkbox”></div>
</div>
<div class=“skill_score bluff”>
<div class=“dsf skill_name”>Bluff</div>
<div class=“dsf skill_bonus dsf_bluff_bonus”>0</div>
<div class=“dsf skill_attribute dsf_bluff_attribute”>CHA</div>
<div class=“dsf skill_attribute_bonus dsf_bluff_modifier”>0</div>
<div class=“dsf skill_ranks dsf_bluff_ranks”>0</div>
<div class=“dsf skill_misc dsf_bluff_misc”>0</div>
<div class=“dsf skill_classbox dsf_bluff_class checkbox”></div>
</div>
<div class=“skill_score climb”>
<div class=“dsf skill_name”>Climb</div>
<div class=“dsf skill_bonus dsf_climb_bonus”>0</div>
<div class=“dsf skill_attribute dsf_climb_attribute”>STR</div>
<div class=“dsf skill_attribute_bonus dsf_climb_modifier”>0</div>
<div class=“dsf skill_ranks dsf_climb_ranks”>0</div>
<div class=“dsf skill_misc dsf_climb_misc”>0</div>
<div class=“dsf skill_classbox dsf_climb_class checkbox”></div>
</div>
<div class=“skill_score craft”>
<div class=“dsf skill_name”>Craft</div>
<div class=“dsf skill_bonus dsf_craft_bonus”>0</div>
<div class=“dsf skill_attribute dsf_craft_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_craft_modifier”>0</div>
<div class=“dsf skill_ranks dsf_craft_ranks”>0</div>
<div class=“dsf skill_misc dsf_craft_misc”>0</div>
<div class=“dsf skill_classbox dsf_craft_class checkbox”></div>
</div>
<div class=“skill_score diplomacy”>
<div class=“dsf skill_name”>Diplomacy</div>
<div class=“dsf skill_bonus dsf_diplomacy_bonus”>0</div>
<div class=“dsf skill_attribute dsf_diplomacy_attribute”>CHA</div>
<div class=“dsf skill_attribute_bonus dsf_diplomacy_modifier”>0</div>
<div class=“dsf skill_ranks dsf_diplomacy_ranks”>0</div>
<div class=“dsf skill_misc dsf_diplomacy_misc”>0</div>
<div class=“dsf skill_classbox dsf_diplomacy_class checkbox”></div>
</div>
<div class=“skill_score disable_device”>
<div class=“dsf skill_name”>Disable Device</div>
<div class=“dsf skill_bonus dsf_disable_device_bonus”>0</div>
<div class=“dsf skill_attribute dsf_disable_device_attribute”>DEX</div>
<div class=“dsf skill_attribute_bonus dsf_disable_device_modifier”>0</div>
<div class=“dsf skill_ranks dsf_disable_device_ranks”>0</div>
<div class=“dsf skill_misc dsf_disable_device_misc”>0</div>
<div class=“dsf skill_classbox dsf_disable_device_class checkbox”></div>
</div>
<div class=“skill_score disguise”>
<div class=“dsf skill_name”>Disguise</div>
<div class=“dsf skill_bonus dsf_disguise_bonus”>0</div>
<div class=“dsf skill_attribute dsf_disguise_attribute”>CHA</div>
<div class=“dsf skill_attribute_bonus dsf_disguise_modifier”>0</div>
<div class=“dsf skill_ranks dsf_disguise_ranks”>0</div>
<div class=“dsf skill_misc dsf_disguise_misc”>0</div>
<div class=“dsf skill_classbox dsf_disguise_class checkbox”></div>
</div>
<div class=“skill_score escape_artist”>
<div class=“dsf skill_name”>Escape Artist</div>
<div class=“dsf skill_bonus dsf_escape_artist_bonus”>0</div>
<div class=“dsf skill_attribute dsf_escape_artist_attribute”>DEX</div>
<div class=“dsf skill_attribute_bonus dsf_escape_artist_modifier”>0</div>
<div class=“dsf skill_ranks dsf_escape_artist_ranks”>0</div>
<div class=“dsf skill_misc dsf_escape_artist_misc”>0</div>
<div class=“dsf skill_classbox dsf_escape_artist_class checkbox”></div>
</div>
<div class=“skill_score fly”>
<div class=“dsf skill_name”>Fly</div>
<div class=“dsf skill_bonus dsf_fly_bonus”>0</div>
<div class=“dsf skill_attribute dsf_fly_attribute”>DEX</div>
<div class=“dsf skill_attribute_bonus dsf_fly_modifier”>0</div>
<div class=“dsf skill_ranks dsf_fly_ranks”>0</div>
<div class=“dsf skill_misc dsf_fly_misc”>0</div>
<div class=“dsf skill_classbox dsf_fly_class checkbox”></div>
</div>
<div class=“skill_score handle_animal”>
<div class=“dsf skill_name”>Handle Animal</div>
<div class=“dsf skill_bonus dsf_handle_animal_bonus”>0</div>
<div class=“dsf skill_attribute dsf_handle_animal_attribute”>CHA</div>
<div class=“dsf skill_attribute_bonus dsf_handle_animal_modifier”>0</div>
<div class=“dsf skill_ranks dsf_handle_animal_ranks”>0</div>
<div class=“dsf skill_misc dsf_handle_animal_misc”>0</div>
<div class=“dsf skill_classbox dsf_handle_animal_class checkbox”></div>
</div>
<div class=“skill_score heal”>
<div class=“dsf skill_name”>Heal</div>
<div class=“dsf skill_bonus dsf_heal_bonus”>0</div>
<div class=“dsf skill_attribute dsf_heal_attribute”>WIS</div>
<div class=“dsf skill_attribute_bonus dsf_heal_modifier”>0</div>
<div class=“dsf skill_ranks dsf_heal_ranks”>0</div>
<div class=“dsf skill_misc dsf_heal_misc”>0</div>
<div class=“dsf skill_classbox dsf_heal_class checkbox”></div>
</div>
<div class=“skill_score intimidate”>
<div class=“dsf skill_name”>Intimidate</div>
<div class=“dsf skill_bonus dsf_intimidate_bonus”>0</div>
<div class=“dsf skill_attribute dsf_intimidate_attribute”>CHA</div>
<div class=“dsf skill_attribute_bonus dsf_intimidate_modifier”>0</div>
<div class=“dsf skill_ranks dsf_intimidate_ranks”>0</div>
<div class=“dsf skill_misc dsf_intimidate_misc”>0</div>
<div class=“dsf skill_classbox dsf_intimidate_class checkbox”></div>
</div>
<div class=“skill_score knowledge_arcana”>
<div class=“dsf skill_name”>Knowledge(Arcana)</div>
<div class=“dsf skill_bonus dsf_knowledge_arcana_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_arcana_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_arcana_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_arcana_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_arcana_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_arcana_class checkbox”></div>
</div>
<div class=“skill_score knowledge_dungeoneering”>
<div class=“dsf skill_name”>Knowledge(Dungeoneering)</div>
<div class=“dsf skill_bonus dsf_knowledge_dungeoneering_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_dungeoneering_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_dungeoneering_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_dungeoneering_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_dungeoneering_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_dungeoneering_class checkbox”></div>
</div>
<div class=“skill_score knowledge_engineering”>
<div class=“dsf skill_name”>Knowledge(Engineering)</div>
<div class=“dsf skill_bonus dsf_knowledge_engineering_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_engineering_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_engineering_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_engineering_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_engineering_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_engineering_class checkbox”></div>
</div>
<div class=“skill_score knowledge_geography”>
<div class=“dsf skill_name”>Knowledge(Geography)</div>
<div class=“dsf skill_bonus dsf_knowledge_geography_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_geography_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_geography_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_geography_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_geography_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_geography_class checkbox”></div>
</div>
<div class=“skill_score knowledge_history”>
<div class=“dsf skill_name”>Knowledge(History)</div>
<div class=“dsf skill_bonus dsf_knowledge_history_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_history_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_history_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_history_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_history_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_history_class checkbox”></div>
</div>
<div class=“skill_score knowledge_local”>
<div class=“dsf skill_name”>Knowledge(Local)</div>
<div class=“dsf skill_bonus dsf_knowledge_local_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_local_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_local_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_local_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_local_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_local_class checkbox”></div>
</div>
<div class=“skill_score knowledge_nature”>
<div class=“dsf skill_name”>Knowledge(Nature)</div>
<div class=“dsf skill_bonus dsf_knowledge_nature_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_nature_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_nature_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_nature_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_nature_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_nature_class checkbox”></div>
</div>
<div class=“skill_score knowledge_nobility”>
<div class=“dsf skill_name”>Knowledge(Nobility)</div>
<div class=“dsf skill_bonus dsf_knowledge_nobility_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_nobility_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_nobility_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_nobility_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_nobility_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_nobility_class checkbox”></div>
</div>
<div class=“skill_score knowledge_planes”>
<div class=“dsf skill_name”>Knowledge(Planes)</div>
<div class=“dsf skill_bonus dsf_knowledge_planes_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_planes_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_planes_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_planes_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_planes_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_planes_class checkbox”></div>
</div>
<div class=“skill_score knowledge_religion”>
<div class=“dsf skill_name”>Knowledge(Religion)</div>
<div class=“dsf skill_bonus dsf_knowledge_religion_bonus”>0</div>
<div class=“dsf skill_attribute dsf_knowledge_religion_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_knowledge_religion_modifier”>0</div>
<div class=“dsf skill_ranks dsf_knowledge_religion_ranks”>0</div>
<div class=“dsf skill_misc dsf_knowledge_religion_misc”>0</div>
<div class=“dsf skill_classbox dsf_knowledge_religion_class checkbox”></div>
</div>
<div class=“skill_score linguistics”>
<div class=“dsf skill_name”>Linguistics</div>
<div class=“dsf skill_bonus dsf_linguistics_bonus”>0</div>
<div class=“dsf skill_attribute dsf_linguistics_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_linguistics_modifier”>0</div>
<div class=“dsf skill_ranks dsf_linguistics_ranks”>0</div>
<div class=“dsf skill_misc dsf_linguistics_misc”>0</div>
<div class=“dsf skill_classbox dsf_linguistics_class checkbox”></div>
</div>
<div class=“skill_score perception”>
<div class=“dsf skill_name”>Perception</div>
<div class=“dsf skill_bonus dsf_perception_bonus”>0</div>
<div class=“dsf skill_attribute dsf_perception_attribute”>WIS</div>
<div class=“dsf skill_attribute_bonus dsf_perception_modifier”>0</div>
<div class=“dsf skill_ranks dsf_perception_ranks”>0</div>
<div class=“dsf skill_misc dsf_perception_misc”>0</div>
<div class=“dsf skill_classbox dsf_perception_class checkbox”></div>
</div>
<div class=“skill_score perform”>
<div class=“dsf skill_name”>Perform</div>
<div class=“dsf skill_bonus dsf_perform_bonus”>0</div>
<div class=“dsf skill_attribute dsf_perform_attribute”>CHA</div>
<div class=“dsf skill_attribute_bonus dsf_perform_modifier”>0</div>
<div class=“dsf skill_ranks dsf_perform_ranks”>0</div>
<div class=“dsf skill_misc dsf_perform_misc”>0</div>
<div class=“dsf skill_classbox dsf_perform_class checkbox”></div>
</div>
<div class=“skill_score profession”>
<div class=“dsf skill_name”>Profession</div>
<div class=“dsf skill_bonus dsf_profession_bonus”>0</div>
<div class=“dsf skill_attribute dsf_profession_attribute”>WIS</div>
<div class=“dsf skill_attribute_bonus dsf_profession_modifier”>0</div>
<div class=“dsf skill_ranks dsf_profession_ranks”>0</div>
<div class=“dsf skill_misc dsf_profession_misc”>0</div>
<div class=“dsf skill_classbox dsf_profession_class checkbox”></div>
</div>
<div class=“skill_score ride”>
<div class=“dsf skill_name”>Ride</div>
<div class=“dsf skill_bonus dsf_ride_bonus”>0</div>
<div class=“dsf skill_attribute dsf_ride_attribute”>DEX</div>
<div class=“dsf skill_attribute_bonus dsf_ride_modifier”>0</div>
<div class=“dsf skill_ranks dsf_ride_ranks”>0</div>
<div class=“dsf skill_misc dsf_ride_misc”>0</div>
<div class=“dsf skill_classbox dsf_ride_class checkbox”></div>
</div>
<div class=“skill_score sense_motive”>
<div class=“dsf skill_name”>Sense Motive</div>
<div class=“dsf skill_bonus dsf_sense_motive_bonus”>0</div>
<div class=“dsf skill_attribute dsf_sense_motive_attribute”>WIS</div>
<div class=“dsf skill_attribute_bonus dsf_sense_motive_modifier”>0</div>
<div class=“dsf skill_ranks dsf_sense_motive_ranks”>0</div>
<div class=“dsf skill_misc dsf_sense_motive_misc”>0</div>
<div class=“dsf skill_classbox dsf_sense_motive_class checkbox”></div>
</div>
<div class=“skill_score sleight_of_hand”>
<div class=“dsf skill_name”>Sleight of Hand</div>
<div class=“dsf skill_bonus dsf_sleight_of_hand_bonus”>0</div>
<div class=“dsf skill_attribute dsf_sleight_of_hand_attribute”>DEX</div>
<div class=“dsf skill_attribute_bonus dsf_sleight_of_hand_modifier”>0</div>
<div class=“dsf skill_ranks dsf_sleight_of_hand_ranks”>0</div>
<div class=“dsf skill_misc dsf_sleight_of_hand_misc”>0</div>
<div class=“dsf skill_classbox dsf_sleight_of_hand_class checkbox”></div>
</div>
<div class=“skill_score spellcraft”>
<div class=“dsf skill_name”>Spellcraft</div>
<div class=“dsf skill_bonus dsf_spellcraft_bonus”>0</div>
<div class=“dsf skill_attribute dsf_spellcraft_attribute”>INT</div>
<div class=“dsf skill_attribute_bonus dsf_spellcraft_modifier”>0</div>
<div class=“dsf skill_ranks dsf_spellcraft_ranks”>0</div>
<div class=“dsf skill_misc dsf_spellcraft_misc”>0</div>
<div class=“dsf skill_classbox dsf_spellcraft_class checkbox”></div>
</div>
<div class=“skill_score stealth”>
<div class=“dsf skill_name”>Stealth</div>
<div class=“dsf skill_bonus dsf_stealth_bonus”>0</div>
<div class=“dsf skill_attribute dsf_stealth_attribute”>DEX</div>
<div class=“dsf skill_attribute_bonus dsf_stealth_modifier”>0</div>
<div class=“dsf skill_ranks dsf_stealth_ranks”>0</div>
<div class=“dsf skill_misc dsf_stealth_misc”>0</div>
<div class=“dsf skill_classbox dsf_stealth_class checkbox”></div>
</div>
<div class=“skill_score survival”>
<div class=“dsf skill_name”>Survival</div>
<div class=“dsf skill_bonus dsf_survival_bonus”>0</div>
<div class=“dsf skill_attribute dsf_survival_attribute”>WIS</div>
<div class=“dsf skill_attribute_bonus dsf_survival_modifier”>0</div>
<div class=“dsf skill_ranks dsf_survival_ranks”>0</div>
<div class=“dsf skill_misc dsf_survival_misc”>0</div>
<div class=“dsf skill_classbox dsf_survival_class checkbox”></div>
</div>
<div class=“skill_score swim”>
<div class=“dsf skill_name”>Swim</div>
<div class=“dsf skill_bonus dsf_swim_bonus”>0</div>
<div class=“dsf skill_attribute dsf_swim_attribute”>STR</div>
<div class=“dsf skill_attribute_bonus dsf_swim_modifier”>0</div>
<div class=“dsf skill_ranks dsf_swim_ranks”>0</div>
<div class=“dsf skill_misc dsf_swim_misc”>0</div>
<div class=“dsf skill_classbox dsf_swim_class checkbox”></div>
</div>
<div class=“skill_score use_magic_device”>
<div class=“dsf skill_name”>Use Magic Device</div>
<div class=“dsf skill_bonus dsf_use_magic_device_bonus”>0</div>
<div class=“dsf skill_attribute dsf_use_magic_device_attribute”>CHA</div>
<div class=“dsf skill_attribute_bonus dsf_use_magic_device_modifier”>0</div>
<div class=“dsf skill_ranks dsf_use_magic_device_ranks”>0</div>
<div class=“dsf skill_misc dsf_use_magic_device_misc”>0</div>
<div class=“dsf skill_classbox dsf_use_magic_device_class checkbox”></div>
</div>
</div> →<!- End Skills—>

Character Sheet

Six Second Till Doom BBPlainwell